The engine

clrsrc 1.1.1

A high-performance UCI chess engine in Rust with a self-trained NNUE evaluation.

Rust UCI own NNUE x86-64 (Win/Linux) AVX-512 / AVX2 / Scalar Syzygy up to 6 men GPL-3.0

Architecture

The core building blocks - deliberately accessible.

Search

An own alpha-beta/PVS search (Principal Variation Search), written entirely from scratch in Rust - with modern pruning and a transposition table that reuses already computed positions. It decides which moves are searched deeper and which are pruned early.

Multi-threading

Via Lazy SMP, clrsrc uses many CPU cores in parallel: several search threads share the transposition table and explore the search tree deeper together.

Evaluation: NNUE

An "Efficiently Updatable Neural Network" evaluates positions. It was trained on own self-play games and refined with a Stockfish 17.1 teacher (rescoring) - the architecture is home-grown, not a borrowed net.

A single standalone binary

The NNUE is embedded directly in the executable. A single .exe with no companion files is enough to play at full strength.

Runtime SIMD dispatch

At startup the engine probes the CPU and automatically picks the fastest path: AVX-512, AVX2 or scalar. One binary thus runs on any x86-64 CPU.

Endgame tablebases

Via Syzygy tablebases (3-4-5-6-men, WDL+DTZ) clrsrc knows the perfect result as soon as only a few pieces remain on the board.

Own opening/experience book

Optionally the engine uses a self-generated book. For neutral rating-list testing (CCRL), book and learning can be turned off completely.

UCI options

clrsrc behaves like a normal UCI engine and plugs into any GUI.

# Excerpt - standard options
Threads        # number of search threads
Hash           # transposition table size (MB)
SyzygyPath     # path to the tablebases (up to 6 men)
OwnBook        # own book on/off (default: off)
Ponder         # thinking on the opponent's time
EvalFile       # NNUE - embedded, optionally overridable

Strength & development

Development is test-driven: new ideas are measured via SPRT (Sequential Probability Ratio Test) over hundreds to thousands of fast games against the current version before they ship in a release. The current version is roughly +100 Elo stronger than the previous one.

A CCRL rating-list entry is planned. As long as clrsrc isn't listed there, this site deliberately shows no official Elo number - once a verified value exists, it will appear here (with a source). A real-world anchor in the meantime is the bot's live Lichess rating, shown on the Live page. How the test workflow actually runs is described in the blog.

License: GPL-3.0. clrsrc uses a few GPL components (parts of the time management are ported from Stockfish/Stash/Viridithas; tablebase probing via shakmaty-syzygy), but it is not a Stockfish derivative.